SIGXCPU is used by Mono, the C# framework used by the Unity game engine. LLVM does not make any setrlimit(RLIMIT_CPU) calls, so when the SIGXCPU signal is raised it is not up to LLVM to decide how to handle it. Bug 23017372 Change-Id: I292b0eac527c5efd66022e6f75bbcb68879a30a4 Reviewed-on: https://swiftshader-review.googlesource.com/4940Reviewed-by:Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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