For transform feedback, any vertex shader output can be read from and which outputs will be read by transform feedback buffers is not known at compile time. For that reason, any output being written to in the vertex shader code shouldn't be optimized out. Change-Id: Ia4322c43b7e3308ec5d930650e70aacf032dc6ec Reviewed-on: https://swiftshader-review.googlesource.com/5051Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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