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When a pixel unpack buffer is bound, glTexImage calls interpret the <pixels> parameter as an offset into the pixel buffer. We weren't validating that the accessed data falls within the buffer, when taking the offset into account. Bug chromium:822976 Change-Id: I3ab23e3b135fd4ad1e55555eec95d584684f5d82 Reviewed-on: https://swiftshader-review.googlesource.com/17928Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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