Tweak ContextPtr to handle move construction/assignment correctly. This was overlooked when I made the last minute change to use explicit lock/unlock. Tweak LockGuard to allow construction from ptr to MutexLock, and behave correctly if mutex == nullptr. This is required because the locking machinery for EGL is /outside/ the error generation for bad EGLDisplay. Add 'Big EGL Lock' around most of the EGL API Bug: b/112184433 Change-Id: Ic4cd5fa9e6a16ae81cbb2b46e1cb881a850749c5 Reviewed-on: https://swiftshader-review.googlesource.com/20628Reviewed-by:Nicolas Capens <nicolascapens@google.com> Tested-by:
Chris Forbes <chrisforbes@google.com>
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