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glBindSampler's sampler check was too strict, as the sampler needed to exist, but not necessarily to have been allocated yet, so the condition was fixed. Change-Id: Ia8301028dbf35efa16bfc6cb74a69e105d8a505d Reviewed-on: https://swiftshader-review.googlesource.com/3965Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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