| Name |
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Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Device | ||
| Main | ||
| OpenGL | ||
| Pipeline | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| System | ||
| Vulkan | ||
| WSI | ||
| Android.bp | ||
| Android.mk | ||
| SwiftShader.workspace | ||
| swiftshader.gni |
Currently when the build executes it copies things like .so files and the vulkan .icd file to the CMAKE_CURRENT_SOURCE_DIR/out/<platform> directory. This is fine in a normal swiftshader build but if you embed swiftshader into another project this ends up being something like: third_party/swiftshader/out/<platform> which is not what is desired. This CL changes the files to get written to the CMAKE_BINARY_DIR. This means it will go into the directory form which cmake was run. This means for a build setup as per the README, build/<platform>. This also allows generating different .icd and .so files for Release and Debug if you setup different build directories. Bug: b/123752208 Change-Id: If2e8c70ca2d35351c02f7bbe56ff77a04d538373 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/27188 Presubmit-Ready: Ben Clayton <bclayton@google.com> Tested-by:Ben Clayton <bclayton@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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