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This extension allows users to pass depthstencil attachments that vkCmdResolveImage will resolve to in addition to its other resolve operations. Only the mandatory resolve modes "VK_RESOLVE_MODE_SAMPLE_ZERO_BIT" and "VK_RESOLVE_MODE_NONE" are supported. It's trivial to support both independent resolve modes since we must resolve depth and stencil attachments separately due to how depth and stencil attachments are stored internally. Change-Id: I0f8ff7cddca5f5acbac1d991b11f0a4447956784 Bug: b/167558951 Test: dEQP-VK.renderpass2.depth_stencil_resolve.* Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/48808Tested-by:Sean Risser <srisser@google.com> Commit-Queue: Sean Risser <srisser@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Result: kokoro <noreply+kokoro@google.com>
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