| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Main | ||
| OpenGL | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| Android.mk | ||
| SwiftShader.workspace | ||
| swiftshader.gni |
The spec defines that the initial state for a newly bound renderbuffer has a format of RGBA4. However, when querying the number of red/green/ blue/alpha/depth/stencil bits, we should report the actual number of bits allocated (0), and not assert. Bug chromium:765912 Bug b/25351344 Change-Id: Icc3eb59e76bcbd6f0f2f16a2a75ace706ae17251 Reviewed-on: https://swiftshader-review.googlesource.com/12148Reviewed-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| D3D8 | Loading commit data... | |
| D3D9 | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| Android.mk | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... | |
| swiftshader.gni | Loading commit data... |