Unnormalized texture coordinates are pretty much the same as rectangle texture coordinates, with a few extra addressing modes to support. ADDRESSING_CLAMP and ADDRESSING_BORDER work properly. Other modes can't used with unnormalized texture coordinates, according to the Vulkan spec: "If unnormalizedCoordinates is VK_TRUE, addressModeU and addressModeV must each be either VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE or VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER" Bug b/129523279 Change-Id: I3e39c16172bc5825ec48c6395f52e9b177df1304 Tests: dEQP-VK.texture.filtering.unnormal.* Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/31648Tested-by:Alexis Hétu <sugoi@google.com> Presubmit-Ready: Alexis Hétu <sugoi@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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| ComputeProgram.cpp | Loading commit data... | |
| ComputeProgram.hpp | Loading commit data... | |
| Constants.cpp | Loading commit data... | |
| Constants.hpp | Loading commit data... | |
| PixelProgram.cpp | Loading commit data... | |
| PixelProgram.hpp | Loading commit data... | |
| PixelRoutine.cpp | Loading commit data... | |
| PixelRoutine.hpp | Loading commit data... | |
| SamplerCore.cpp | Loading commit data... | |
| SamplerCore.hpp | Loading commit data... | |
| SetupRoutine.cpp | Loading commit data... | |
| SetupRoutine.hpp | Loading commit data... | |
| ShaderCore.cpp | Loading commit data... | |
| ShaderCore.hpp | Loading commit data... | |
| SpirvID.hpp | Loading commit data... | |
| SpirvShader.cpp | Loading commit data... | |
| SpirvShader.hpp | Loading commit data... | |
| SpirvShaderSampling.cpp | Loading commit data... | |
| SpirvShader_dbg.cpp | Loading commit data... | |
| VertexProgram.cpp | Loading commit data... | |
| VertexProgram.hpp | Loading commit data... | |
| VertexRoutine.cpp | Loading commit data... | |
| VertexRoutine.hpp | Loading commit data... |