| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Device | ||
| Main | ||
| OpenGL | ||
| Pipeline | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| System | ||
| Vulkan | ||
| WSI | ||
| Yarn | ||
| Android.bp | ||
| SwiftShader.workspace | ||
| swiftshader.gni |
Implements Vulkan's 'fillModeNonSolid' feature. Mostly a copy-and-paste of src/Renderer logic. It sets the batch size for non-solid triangles to 1 so their edges or vertices can get individually rasterized as lines or points. Bug: b/139872671 Tests: dEQP-VK.rasterization.culling.* Change-Id: Ifbae8dad32e8b43159fee459c75d7e593fc08041 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/35031Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| D3D8 | Loading commit data... | |
| D3D9 | Loading commit data... | |
| Device | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Pipeline | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| System | Loading commit data... | |
| Vulkan | Loading commit data... | |
| WSI | Loading commit data... | |
| Yarn | Loading commit data... | |
| Android.bp | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... | |
| swiftshader.gni | Loading commit data... |