| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Main | ||
| OpenGL | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| Android.mk | ||
| SwiftShader.workspace |
It caused building Subzero individually to fail. Instead I've added a header which will get included when the submodule is not present and generates an error. The LLVM dependencies were split off into a separate project to make this work. This reverts commit d5d886eb. Change-Id: Ie80a02e20ac67d6a4e0984e1fbab84b880a03469 Reviewed-on: https://swiftshader-review.googlesource.com/7611Reviewed-by:Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| D3D8 | Loading commit data... | |
| D3D9 | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| Android.mk | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... |