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This is odd, but stencil masking was simply disabled, so clearing the stencil buffer would only work if the mask was 0xFF, or it would simply skip the clearing entirely. I removed this condition to fix the issue. Also removed some dead code and added an early exit if the mask is 0. Change-Id: I359b10ed3382b75cb9d078470f237e68f1a6e7b9 Reviewed-on: https://swiftshader-review.googlesource.com/4303Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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