The root cause of a shader call stack overflow was fixed in https://swiftshader-review.googlesource.com/c/SwiftShader/+/24628 All shaders should now be validated not to exceed our call stack size before reaching this lowering stage of compilation. Thus the run-time checks can be removed. This partially reverts https://swiftshader-review.googlesource.com/c/SwiftShader/+/23568 Bug b/123587120 Change-Id: I04fc2613da7526992dd52c323deca8d9ad2c30c0 Reviewed-on: https://swiftshader-review.googlesource.com/c/24648 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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| PixelShader.cpp | Loading commit data... | |
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