From the ES3 spec, section 4.4.2 (about DeleteRenderbuffers): "Unused names in renderbuffers are silently ignored, as is the value zero." And from section 6.1.5: "IsSampler will return TRUE if sampler is the name of a sampler object previously returned from a call to GenSamplers and FALSE otherwise". Also, glIsSampler can use Context::isSampler(), which uses ResourceManager::isSampler(), which should only look whether a name has been reserved, not whether the object is allocated. Note: Even though the spec mentions (about Sampler objects): "they acquire state only when they are first used as a parameter to BindSampler, SamplerParameter*, GetSamplerParameter*, or IsSampler", it shouldn't hurt to not allocate the object when calling IsSampler, since a subsequent call to any other Sampler object related function should allocate it. Change-Id: I69c9d8bbcf93231747b913c0afbd970c78d02cf1 Reviewed-on: https://swiftshader-review.googlesource.com/5161Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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