- Sort the coordinates and operands in the same order as for the SPIR-V instructions. - Renamed 'q' to 'dRef'. - Used integer type for offset operands. - Renamed 'addressingModeY' to 'addressingModeA'. Note this is only used by cube array coordinates. 2D array coordinates use 'addressingModeW' at the moment. - Removed array layer coordinate parameter from 3D sampling. - Added 'dRef' operand for 3D sampling. Bug: b/162315264 Change-Id: Ia24aa22a57ba5507aa4c8cf617f49f18ccca59c5 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/47097 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Kokoro-Result: kokoro <noreply+kokoro@google.com> Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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