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In order to build libEGL without explicitly setting a dependency on the Renderer and Reactor projects, the Renderer's Surface class must be linked with libEGL. That was causing an issue where the 2 Surface.so objects were colliding on Linux. In order to solve the issue, libEGL/Surface.* was renamed to libEGL/EGLSurface.* Change-Id: I2e230dd770be56fd29f7aecd5133183a7d2f20b5 Reviewed-on: https://swiftshader-review.googlesource.com/8254Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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