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The integer modifier was used to emulate integer arithmetic using floating-point operations, as was allowed/typical for OpenGL ES 2.0 implementations. Now that we support native 32-bit integer types and we have separate opcodes for integer operations, it is not longer needed. Change-Id: I89987534c150d2426ac9f9e1e49b66f9deaee560 Reviewed-on: https://swiftshader-review.googlesource.com/13889Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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