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GL_APPLE_texture_format_BGRA8888 is similar to GL_EXT_texture_format_BGRA8888 but explicitly mentions texture storage support for OpenGL ES 3.0. It adds the format as texture-only (i.e. non-renderable), but GL_EXT_texture_format_BGRA8888 makes it color- renderable. Also allow a sized internalformat of GL_BGRA8_EXT. Previously we were only allowing unsized internalformat GL_BGRA. Change-Id: Ieb3a4f85847035392445d0a924591f5531e424d9 Reviewed-on: https://swiftshader-review.googlesource.com/16069Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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