| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Device | ||
| Main | ||
| OpenGL | ||
| Pipeline | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| System | ||
| Vulkan | ||
| WSI | ||
| Android.bp | ||
| SwiftShader.workspace | ||
| clang-format-all.sh | ||
| clang-format-separate.sh | ||
| commit_id.py | ||
| swiftshader.gni |
The compiler would produce an `OPCODE_ELSE` with no preceeding `OPCODE_IF`, causing hilarity downstream in the VertexProgram and PixelProgram. Credit to Dan Sinclair who did all the hard work here. Bug: None - surfaced when rolling a new version of SPIR-V cross. Change-Id: I8a937a4d24768dbcc125c3fff834342bd8d0ef29 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/40832Reviewed-by:Antonio Maiorano <amaiorano@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| D3D8 | Loading commit data... | |
| D3D9 | Loading commit data... | |
| Device | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Pipeline | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| System | Loading commit data... | |
| Vulkan | Loading commit data... | |
| WSI | Loading commit data... | |
| Android.bp | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... | |
| clang-format-all.sh | Loading commit data... | |
| clang-format-separate.sh | Loading commit data... | |
| commit_id.py | Loading commit data... | |
| swiftshader.gni | Loading commit data... |