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The read buffer state is part of the framebuffer object, so determining the index is moved to the Framebuffer class. Also make sure GL_NONE is handled without causing invalid access by using GL_INVALID_INDEX. Change-Id: I26476024cd8dd820b0e3f53d9c3dd5a7d46c082e Reviewed-on: https://swiftshader-review.googlesource.com/14748Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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