VkImage use different structures to represent subregions: - VkImageSubresource (Single mip level, single layer) - VkImageSubresourceLayers (Single mip level, multiple layers) - VkImageSubresourceRange (Multiple mip levels, multiple layers) This cl changes the subregion structure used in vk::Image and in the Blitter so that it contains the information required for the current task and no more than that. Bug: b/159045555 Change-Id: I186a90ff321318319c01a0718a95bbae2d2eb26a Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/45788 Presubmit-Ready: Alexis Hétu <sugoi@google.com> Reviewed-by:Nicolas Capens <nicolascapens@google.com> Kokoro-Result: kokoro <noreply+kokoro@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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