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| swiftshader.gni |
Previously Objects of the Variable kind would hold an Object::ID to another pointerBase object, which was combined with a per-lane offset in SpirvRoutine::intermediates. This is almost exactly the same as PhysicalPointer - except the base address was taken from SpirvRoutine::physicalPointers. With descriptor indices, we need a dynamic base pointer (only known at emit time) with per lane offsets. This change transforms the Kind::Variable and Kind::PhysicalPointer kinds into Kind::DivergentPointer and Kind::NonDivergentPointer. This reduces complexity in loads and stores, and better represents the various forms of pointer we care about. Bug: b/126330097 Change-Id: I514af5962b9cad4109197893066eda6f996be107 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28390Tested-by:Ben Clayton <bclayton@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Presubmit-Ready: Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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