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| SwiftShader | ||
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| swiftshader.gni |
vk::allocate() zero-initializes its memory, which was nulling the VkSpecializationInfo::pMapEntries field in case the mapEntryCount is 0. We'll be changing vk::allocate() to not zero-initialize, to catch cases where applications might incorrectly be relying on it, with MemorySanitizer. So we have to also not be relying on it. Bug: b/140991626 Change-Id: I5917c902c0af27985556340dfc1dbae79010a125 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/54468 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Kokoro-Result: kokoro <noreply+kokoro@google.com> Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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