We were using a quad-layout depth format as the destination format for glReadPixels calls with GL_DEPTH_COMPONENT / GL_FLOAT format. Upload to a texture was also affected. Bug b/64542192 Change-Id: I8ad700bf86737debe3268ec6a3dbd237cd85ea1a Reviewed-on: https://swiftshader-review.googlesource.com/15548Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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