CMake should be used instead. Note that the CMake build does not support the D3D9 and D3D8 targets. They can still be built with Visual Studio 2019 from the 'legacy-d3d9' branch. Bug: b/139189696 Change-Id: I7b5006fa98e479d6d1a3bb75d379a5818a560c20 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43231 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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| EmulatedReactor.hpp | Loading commit data... | |
| ExecutableMemory.cpp | Loading commit data... | |
| ExecutableMemory.hpp | Loading commit data... | |
| LLVMJIT.cpp | Loading commit data... | |
| LLVMReactor.cpp | Loading commit data... | |
| LLVMReactor.hpp | Loading commit data... | |
| LLVMReactorDebugInfo.cpp | Loading commit data... | |
| LLVMReactorDebugInfo.hpp | Loading commit data... | |
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| ReactorBenchmarks.cpp | Loading commit data... | |
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