Add CMakeLists.txt to the following folders under src that create the following targets: Device -> vk_device Pipeline -> vk_pipeline WSI -> vk_wsi System -> vk_system Vulkan -> vk_swiftshader Dependencies (by folder): System --> n/a Pipeline --> System Device* Vulkan* WSI --> System Pipeline Vulkan* Device --> System Pipeline Vulkan* Vulkan --> Device Pipeline WSI System * = dependency by include directory only (should fix this in the future) Also make system-unittests and system-benchmarks depend on vk_system rather than build part of System source files. Bug: b/145758253 Change-Id: I9cce59ca90d91601696f6195326b5fd7dde517d5 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43690 Kokoro-Result: kokoro <noreply+kokoro@google.com> Tested-by:Antonio Maiorano <amaiorano@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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| CPUID.cpp | Loading commit data... | |
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| GrallocAndroid.cpp | Loading commit data... | |
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