Only libGLESv2 was clearing all the samples of a multisample buffer. Since all known APIs always clear all the samples, this could be handled in the Renderer. Bug swiftshader:77 Change-Id: Ib9adc3c61d263420ed0a0ae4828a693bd360b076 Reviewed-on: https://swiftshader-review.googlesource.com/10788Reviewed-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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