These used a static for caching the computation, but didn't use a static initializer. This meant there was a race between the check for zero and the assignment. Bug: b/153803432 Change-Id: Id5b91050ced0b8d4811eb32ffed24885816ade7a Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43909Tested-by:Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Result: kokoro <noreply+kokoro@google.com>
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| BUILD.gn | Loading commit data... | |
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| CPUID.cpp | Loading commit data... | |
| CPUID.hpp | Loading commit data... | |
| Configurator.cpp | Loading commit data... | |
| Configurator.hpp | Loading commit data... | |
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| Debug.hpp | Loading commit data... | |
| GrallocAndroid.cpp | Loading commit data... | |
| GrallocAndroid.hpp | Loading commit data... | |
| Half.cpp | Loading commit data... | |
| Half.hpp | Loading commit data... | |
| LRUCache.hpp | Loading commit data... | |
| Math.cpp | Loading commit data... | |
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