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On Windows placing the vulkan-1.dll next to the executables suffices for them to load SwiftShader instead of the system's Vulkan ICD loader (if present). Also make warnings-as-errors only affect our own projects, and put things into project folders. Bug: b/141361933 Change-Id: Ibdf8bcb992aa484d4bebaaf52ae77a8ced61709a Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/40788 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Antonio Maiorano <amaiorano@google.com>
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