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SwiftShader currently always preserves the color buffer on eglSwapBuffers, so both EGL_BUFFER_PRESERVED and EGL_BUFFER_DESTROYED can be used without real changes. Change-Id: I55fcd7d4b4211483d8876c15d3d6ea77ea2685e6 Reviewed-on: https://swiftshader-review.googlesource.com/2721Reviewed-by:Ping-Hao Wu <pinghao@google.com> Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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