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The default alpha value for integer types is 1 and not the largest representable value for that type, as it was previously implemented. A value of 1 still means that the texture is opaque. This fixes ~60 fragment output tests. Change-Id: I96650fc8ba4812dcb8a2787979c6829f14f0960e Reviewed-on: https://swiftshader-review.googlesource.com/7190Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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