Optimization passes are likely to damage debug information, and reorder instructions. We will likely never want to optimize shaders inside the driver when debugging. SPIR-V tools currently has a number of issues consuming shaders that use the OpenCL.Debug.100 extension instructions which need to be fixed before these instructions can be passed to it. For now, just disable shader pre-processing when we are debugging. Bug: b/145351270 Change-Id: I71827c2bb7cf34ecfd7e55b0ca8b3189e460b150 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/40130 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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