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SwiftShader wasn't correctly handling having no restart indices in the index buffer while having primitive restart enabled. In the WebGL 2 conformance tests, the reference image is also computed while primitive restart is on, which means that Context::drawElements() may modify the internal primitive type, so indices must be adjusted to reflect that change, even if no restart indices are present in the index buffer. Fixes all WebGL 2 tests in: all/deqp/functional/gles3/primitiverestart Change-Id: I24f129e0f7bd42b5037b74617b48a32621440ddb Reviewed-on: https://swiftshader-review.googlesource.com/16548Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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