By default, in D3D, R, G or B channels default to 1 when no value is assigned to them. In OpenGL, these channels default to 0. Added an entry to Conventions to fix this issue. In dEQP, this fixes all R and RG types tests from: functional.texture.format.* Change-Id: Ib5552aa36eaf4e3e1132f016f002250b40436227 Reviewed-on: https://swiftshader-review.googlesource.com/10828Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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