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This extension works the same as OpenGL ES 3.0 vertex arrays, but requires entry points with the OES suffix. Change-Id: I82b92bbcec078f88becee6f3b37eb7e8256a1233 Reviewed-on: https://swiftshader-review.googlesource.com/18808Tested-by:Krzysztof Kosiński <krzysio@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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