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Make min(x, y) equal to (x < y ? x : y) and max(x, y) equal to (x > y ? x : y), including the behavior for signed zeros and NaNs. This also enables optimizing them into min and max SSE2 instructions on x86. Bug swiftshader:19 Change-Id: I047b90e9da9f3c72657ab7c619bc91b92a700a45 Reviewed-on: https://swiftshader-review.googlesource.com/8771Reviewed-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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