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As far as I can tell, swiftshader doesn't use LLVM's threading capabilities for anything, and disabling them sidesteps an issue with libc++/win -- so turn them off. Bug: chromium:944811 Change-Id: Idf7eee5aa4693e9d2dcb744638ad9de53f714173 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/27849 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Reviewed-by:Nicolas Capens <nicolascapens@google.com> Tested-by:
Nico Weber <thakis@chromium.org> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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