Two consecutive eglBindTexImage calls on the same buffer (texture) would eventually result in a crash if the texture is released before the egl surfaces, so this assert is meant to perform an early detection of a harder to detect future issue. Bug chromium:932986 chromium:929088 Change-Id: I10b3892fe06d491c8a0a09dec84678b25f49c6ab Reviewed-on: https://swiftshader-review.googlesource.com/c/25128Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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