We assume the pixels of an image can be addressed with a signed 32-bit offset, including any padding. For a 3D image it's possible to exceed this without exceeding the per-dimension limits. Lowering the per- dimension limit so the allocation is always less than 2 GiB makes them unreasonably small, so instead we must check the total size. Use 1 GiB as the soft limit in OpenGL. Bug chromium:835299 Change-Id: I9c5184002c1710e3923b549f8c21e7f6a516e1c7 Reviewed-on: https://swiftshader-review.googlesource.com/18869Reviewed-by:Nicolas Capens <nicolascapens@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .vscode | Loading commit data... | |
| docs | Loading commit data... | |
| extensions | Loading commit data... | |
| include | Loading commit data... | |
| src | Loading commit data... | |
| tests | Loading commit data... | |
| third_party | Loading commit data... | |
| .dir-locals.el | Loading commit data... | |
| .gitignore | Loading commit data... | |
| .gitmodules | Loading commit data... | |
| .travis.yml | Loading commit data... | |
| AUTHORS.txt | Loading commit data... | |
| Android.mk | Loading commit data... | |
| BUILD.gn | Loading commit data... | |
| CMakeLists.txt | Loading commit data... | |
| CONTRIBUTING.txt | Loading commit data... | |
| CONTRIBUTORS.txt | Loading commit data... | |
| LICENSE.txt | Loading commit data... | |
| OWNERS | Loading commit data... | |
| README.md | Loading commit data... | |
| SwiftShader.sln | Loading commit data... |