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The convert_float_int was not scaling the [0,1] value to the full 1.31 fixed-point range before clamping the value. Fixes all failures in: dEQP-GLES3.functional.state_query.floats* Change-Id: Ic558eb45f1f351d3c30a0a5047a1b252edb56bd0 Reviewed-on: https://swiftshader-review.googlesource.com/14968Reviewed-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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