| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| LLVM | ||
| Main | ||
| OpenGL | ||
| Radiance | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| Android.mk | ||
| Readme.txt | ||
| SwiftShader.sln | ||
| SwiftShader.workspace | ||
| SwiftShader_Logo.png |
GL_HALF_FLOAT and GL_HALF_FLOAT_OES do not have the same value, so to be able to support GL_HALF_FLOAT (in OpenGL ES 3.0) the same way we used to support GL_HALF_FLOAT_OES (in OpenGL ES 2.0), a few spots in the code need to handle both cases. Change-Id: I1fa60c51c65d693f5cc45124cd71411320f24014 Reviewed-on: https://swiftshader-review.googlesource.com/3192Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| LLVM | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Radiance | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| Android.mk | Loading commit data... | |
| Readme.txt | Loading commit data... | |
| SwiftShader.sln | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... | |
| SwiftShader_Logo.png | Loading commit data... |