| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Device | ||
| Main | ||
| OpenGL | ||
| Pipeline | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| System | ||
| Vulkan | ||
| WSI | ||
| Android.bp | ||
| SwiftShader.workspace | ||
| clang-format-all.sh | ||
| clang-format-separate.sh | ||
| commit_id.py | ||
| swiftshader.gni |
Leak was introduced in 5ba2a5b9. There are calls to setUses(operand, nullptr) in the algorithm, that, with the latest changes, would simply replace the existing allocated Uses object with a new one. Fix it so that setUses(operand, nullptr) deletes an existing Uses object on the Operand before allocating and assigning a new one. Bug: b/145754674 Change-Id: Ie1438378595401619831a2da81d4d0d54a606f80 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/40628Reviewed-by:Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Antonio Maiorano <amaiorano@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| D3D8 | Loading commit data... | |
| D3D9 | Loading commit data... | |
| Device | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Pipeline | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| System | Loading commit data... | |
| Vulkan | Loading commit data... | |
| WSI | Loading commit data... | |
| Android.bp | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... | |
| clang-format-all.sh | Loading commit data... | |
| clang-format-separate.sh | Loading commit data... | |
| commit_id.py | Loading commit data... | |
| swiftshader.gni | Loading commit data... |