The 'top' level is the last valid mipmap level nearest to the top of the pyramid. Start searching for it from the 'base' of the pyramid. Change-Id: I2d2ea3a1834f6cff2e2d342876d0649205004581 Reviewed-on: https://swiftshader-review.googlesource.com/15348Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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| Buffer.h | Loading commit data... | |
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| Framebuffer.cpp | Loading commit data... | |
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| IndexDataManager.cpp | Loading commit data... | |
| IndexDataManager.h | Loading commit data... | |
| Renderbuffer.cpp | Loading commit data... | |
| Renderbuffer.h | Loading commit data... | |
| ResourceManager.cpp | Loading commit data... | |
| ResourceManager.h | Loading commit data... | |
| Texture.cpp | Loading commit data... | |
| Texture.h | Loading commit data... | |
| VertexDataManager.cpp | Loading commit data... | |
| VertexDataManager.h | Loading commit data... | |
| libGLES_CM.cpp | Loading commit data... | |
| libGLES_CM.def | Loading commit data... | |
| libGLES_CM.hpp | Loading commit data... | |
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| utilities.h | Loading commit data... |