Using headers from https://github.com/KhronosGroup/Vulkan-Headers at tag v1.2.141. * Modified vulkan.h to still include vulkan_fuchsia_extras.h like before. * VK_NVX_device_generated_commands was replaced with a non-experimental version VK_NV_device_generated_commands. So replaced the symbols in VkStringify too. * Preserved the line endings of the existing files. * Note that VK_PIPELINE_BIND_POINT_RANGE_SIZE doesn't include the Ray Tracing pipeline bind point. This is fine since it is not supported by SwiftShader. Bug: b/157856449 Change-Id: I85f865e128dc034d39a24223621c105f9d1f5b03 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/45429 Kokoro-Result: kokoro <noreply+kokoro@google.com> Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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