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| swiftshader.gni |
The mask was previously dropped on the floor here, and the imageview's only mask used instead. This would produce incorrect results when a renderpass begin operation had different load ops for depth vs stencil aspect. Bug: b/128715612 Change-Id: I2bf4051e16c027737b65cd5bc5193a94cf891c36 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/27428Tested-by:Chris Forbes <chrisforbes@google.com> Presubmit-Ready: Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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