| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Device | ||
| Main | ||
| OpenGL | ||
| Pipeline | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| System | ||
| Vulkan | ||
| WSI | ||
| Android.bp | ||
| Android.mk | ||
| SwiftShader.workspace | ||
| swiftshader.gni |
- Fix mapping of B8G8R8A8 -- this is the same as the old D3DCOLOR. - Remove all the other stream types that don't match anything in Vulkan. - Remove unused resource pointer in stream There is still future cleanup work to do here -- we should be able to do vertex fetch purely based on the VkFormat rather than mapping it onto the GL model. Change-Id: Ia100ec68e8930acd17b6cba35a27403b4ef8e883 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/25768 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| D3D8 | Loading commit data... | |
| D3D9 | Loading commit data... | |
| Device | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Pipeline | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| System | Loading commit data... | |
| Vulkan | Loading commit data... | |
| WSI | Loading commit data... | |
| Android.bp | Loading commit data... | |
| Android.mk | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... | |
| swiftshader.gni | Loading commit data... |