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Varyings and in/out variables that are passed between shader pipeline stages are verified to have matching types at link-time, even when only statically referenced (this includes trivially optimized out branches) or even just declared. GLSL ES 3.00 - 4.3.10 Linking of Vertex Outputs and Fragment Inputs Change-Id: I122b1cdcc4630c86a8ebfb4d4e37f3a7a335afbe Reviewed-on: https://swiftshader-review.googlesource.com/16070Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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