The Vulkan implementation needs a directory for each architectural layer, similar to the OpenGL ES stack. The entire rendering stack is duplicated, leaving only Reactor common between them: Renderer -> Device Shader -> Pipeline Common -> System Main -> WSI Bug b/117152542 Change-Id: I9c26b23654016d637f88ec2416f019ef65b9afbd Reviewed-on: https://swiftshader-review.googlesource.com/c/21248Reviewed-by:Alexis Hétu <sugoi@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| CPUID.cpp | Loading commit data... | |
| CPUID.hpp | Loading commit data... | |
| Configurator.cpp | Loading commit data... | |
| Configurator.hpp | Loading commit data... | |
| Debug.cpp | Loading commit data... | |
| Debug.hpp | Loading commit data... | |
| DebugAndroid.cpp | Loading commit data... | |
| DebugAndroid.hpp | Loading commit data... | |
| GrallocAndroid.cpp | Loading commit data... | |
| GrallocAndroid.hpp | Loading commit data... | |
| Half.cpp | Loading commit data... | |
| Half.hpp | Loading commit data... | |
| Math.cpp | Loading commit data... | |
| Math.hpp | Loading commit data... | |
| Memory.cpp | Loading commit data... | |
| Memory.hpp | Loading commit data... | |
| MutexLock.hpp | Loading commit data... | |
| Resource.cpp | Loading commit data... | |
| Resource.hpp | Loading commit data... | |
| SharedLibrary.hpp | Loading commit data... | |
| Socket.cpp | Loading commit data... | |
| Socket.hpp | Loading commit data... | |
| Thread.cpp | Loading commit data... | |
| Thread.hpp | Loading commit data... | |
| Timer.cpp | Loading commit data... | |
| Timer.hpp | Loading commit data... | |
| Types.hpp | Loading commit data... | |
| Version.h | Loading commit data... |