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The 'enable' execution mask for if/else, which is also used by loops, was not being applied to predicate the instructions within a loop. Bug b/28710510 Change-Id: Ibd8e962ef60de76ec1c018ca064a791abf214c94 Reviewed-on: https://swiftshader-review.googlesource.com/15948Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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