ES3 supports set/get for both stencil and depth attachments simultaneously though GL_DEPTH_STENCIL_ATTACHMENT, so support for it was added in FramebufferRenderbuffer and GetFramebufferAttachmentParameteriv. Change-Id: I09b077de1f31899a20baacbd651c65dfa9e7fc5d Reviewed-on: https://swiftshader-review.googlesource.com/3546Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>